#pragma once
#include "irrlicht.h"
#include "EyeStereo.h"
#include "Cursor.h"

class EyeStereo;
class Scene{
	public:
		Scene(irr::IrrlichtDevice * device);
		void createScene();
		bool drawScene(bool stereo = false);
		Cursor * addCursor(irr::s32 id);

	private:
		irr::IrrlichtDevice * device;
		EyeStereo * stereoRenderer;
};

